Press

"If I could have the music from Hatsworth's boss fight against Lance Banson (Sky Pirate Magazine's Handsomest Most Eligible Bachelor of the Year) playing on loop for every boss fight in any videogame ever, I would do it." 9.0 - IGN

"All of this silliness is funked out with great music during the battles which is evilly catchy and corresponds well to the moves, headphones are a must have."

- Console Obsession

"...the audio is "just about as good as it gets" and everything here adds to the game's overall atmosphere ... there's the wonderful score ... the sound effects are also spot on. - DS-x2

"...an excellent balance of both music and sound effects ... crisp and distinguished. - NintendoDS Advanced

"Great music - 8/10" - Gamespot"

"The musical score is epic, somber, and moody, a perfect accompaniment to the epic tale being told. - Planet GameCube

"The game's audio is very solid ... the background music is well done and fits the game perfectly." - PGNx Media.

G.A.N.G. Awards 2003: Best Handheld Audio

"Awesome soundtrack that goes great with the action. 9/10." - IGN

"...probably the first GBA game to have a full-length song, complete with vocals, during its credits sequence. 8/10" - Gamespot

"... some games have shown us that the GBAs sound hardware can put out "surprisingly high quality sound effects and music. Everything or Nothing is one of those games." - Worth Playing

"Particularly Impressive for a Gameboy Advance game ... 8/10" - PGNX Media

"... one of the clearest GBA titles I’ve played. Excellent compositions, but I must also give credit to the sound guys for making the sound quality as high as possible." - GameZone

"... What also can't be denied is the quality of the music ... its closeness to the console versions' score is amazing, and the victory fanfare's enough to send shivers up your spine if you're wearing headphones." - 1UP.com

"Outstanding use of the GBA hardware for a fantastic soundtrack. Crank up those headphones. 9/10" - IGN

About Me

My profession is contract game audio. You probably already guessed this. My specialty and passion is classic video game sounds, the sort of thing I grew up with playing NES and SNES. Platforms like the GBA and DS have given me the opportunity to work within similar limitations of this golden age of game audio, which is a huge privilege.

My dream project would be a survival horror game.

My idol is Hip Tanaka.

When I'm not doing music and sound, I program in C#. My most ambitious pet project is the NesTracker, though I've also made a bunch of tools that automate my build processes for work. My favorite custom tool lets me compose DS music using my all time favorite music making tool, Impulse Tracker.

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Gamespot interview with Lost Planet composer Jamie Christopherson

I haven't played the game yet, but I'm adding it to my wishlist after hearing the main and opening themes. The interview is a good top-level perspective of what it must be like to score a massive, AAA title.

Here's my favorite quote:

One thing that we did was to actually use a lot of silence in the game. Silence is another composer's tool that is often overlooked in game music.

Sometimes silence is the most effective emotion wrench. Resident Evil 4 comes to mind.

Q&A: Scoring Lost Planet [GameSpot]

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Reader Comments (3)

This is something that may or may not disturb you, but the folks at Disney freaking FLIPPED over this one scene in "My Neighbor Totoro." There's a long, quiet scene with no music, no dialogue and a few quiet ambient sound FX. According to Disney, the scene was far too long of a silent period, no one would be able to tolerate it, yadda yadda.

Disney sure hates silence. In the English dub of "Castle in the Sky," they did an orchestral remix of the score and worse yet, manipulated the timing. One completely silent scene has music shoved in. It really shoots the scene down hard.
February 20, 2007 | Unregistered CommenterRandom Encounters
Disney doesn't just hate silence. Oh no, they also hate creativity, freedom, God, justice, and goodwill.

And they flipped off a box of kittens.
February 22, 2007 | Unregistered Commentersurasshu
The dub of Castle of Cagliostro also throws in a voice-over during a significantly silent scene in the beginning.
March 1, 2007 | Unregistered CommenterL6

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