Press

"If I could have the music from Hatsworth's boss fight against Lance Banson (Sky Pirate Magazine's Handsomest Most Eligible Bachelor of the Year) playing on loop for every boss fight in any videogame ever, I would do it." 9.0 - IGN

"All of this silliness is funked out with great music during the battles which is evilly catchy and corresponds well to the moves, headphones are a must have."

- Console Obsession

"...the audio is "just about as good as it gets" and everything here adds to the game's overall atmosphere ... there's the wonderful score ... the sound effects are also spot on. - DS-x2

"...an excellent balance of both music and sound effects ... crisp and distinguished. - NintendoDS Advanced

"Great music - 8/10" - Gamespot"

"The musical score is epic, somber, and moody, a perfect accompaniment to the epic tale being told. - Planet GameCube

"The game's audio is very solid ... the background music is well done and fits the game perfectly." - PGNx Media.

G.A.N.G. Awards 2003: Best Handheld Audio

"Awesome soundtrack that goes great with the action. 9/10." - IGN

"...probably the first GBA game to have a full-length song, complete with vocals, during its credits sequence. 8/10" - Gamespot

"... some games have shown us that the GBAs sound hardware can put out "surprisingly high quality sound effects and music. Everything or Nothing is one of those games." - Worth Playing

"Particularly Impressive for a Gameboy Advance game ... 8/10" - PGNX Media

"... one of the clearest GBA titles I’ve played. Excellent compositions, but I must also give credit to the sound guys for making the sound quality as high as possible." - GameZone

"... What also can't be denied is the quality of the music ... its closeness to the console versions' score is amazing, and the victory fanfare's enough to send shivers up your spine if you're wearing headphones." - 1UP.com

"Outstanding use of the GBA hardware for a fantastic soundtrack. Crank up those headphones. 9/10" - IGN

About Me

My profession is contract game audio. You probably already guessed this. My specialty and passion is classic video game sounds, the sort of thing I grew up with playing NES and SNES. Platforms like the GBA and DS have given me the opportunity to work within similar limitations of this golden age of game audio, which is a huge privilege.

My dream project would be a survival horror game.

My idol is Hip Tanaka.

When I'm not doing music and sound, I program in C#. My most ambitious pet project is the NesTracker, though I've also made a bunch of tools that automate my build processes for work. My favorite custom tool lets me compose DS music using my all time favorite music making tool, Impulse Tracker.

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Immortality at Last!

Probably one of the highest honors in the gaming world has been conferred upon me.

avgn.jpg

Angry Video Game Nerd - Nintendo Power [GameTrailers]

Money shot at 11:45.

I think I was about 14 when I wrote in. We were studying permutations in math class, so I decided to run the numbers on Mario Paint. I almost didn't write in, but see, they found the information very useful! So I'm glad I did.

Thanks Eric for finding this one.

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Reader Comments (6)

Dude! Hilarous! You know, I found your blog by googling your name after seeing the Angry Video Game Nerd show. I figured this sounds like a kid that actually would have a web presence today! :) Have a nice life!
September 7, 2007 | Unregistered Commenter14 at the time too
thanks for the useful information. hahaha. awesome n!=p*nr(n-r)!
September 7, 2007 | Unregistered CommenterNick Vasallo
Yeah Ian, I couldn't believe it when I found this. I saw the "Ian Stocker" in my peripheral vision. Part of my mind instantly doubted, and the other part thought, "Hmm, but that does sound like something he'd say." A microsecond later, I saw it was from Carpinteria, and laughed out loud.

I also figured someone like commenter #1 would find this blog afterwards. Haha. Awesome.
September 9, 2007 | Unregistered CommenterEric
Update: my numbers were, sadly, incorrect as my mathematician friend Nick (of Mudoku fame) put it:

"Whoa, I just figured out what you did! You did 41664 ** 15! And got 1978857121979412650409479276369376248486271424119522704015373027508224. And you rounded off a bunch of it. :)

I get it. You were playing a version of Mario Paint with 41664 colors and 15 pixels. ;)"

I guess there are a few lessons here, but the main one is that Mario Paint must have been such an exciting experience for me that I switched the numbers around in the equation without realizing.
September 9, 2007 | Registered CommenterIan Stocker
Eric,

Fantastic. I'm glad to know he got a kick out of that.

"Uh... thanks Ian."

Take care,

-James
September 22, 2007 | Unregistered CommenterEric
Now that incorrect statistic might never die. To set the record straight: the correct answer is 4.64*10^49000. That has 49001 digits; you were a little off with 70 digits.
May 18, 2008 | Unregistered CommenterCuBr

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