Press

"If I could have the music from Hatsworth's boss fight against Lance Banson (Sky Pirate Magazine's Handsomest Most Eligible Bachelor of the Year) playing on loop for every boss fight in any videogame ever, I would do it." 9.0 - IGN

"All of this silliness is funked out with great music during the battles which is evilly catchy and corresponds well to the moves, headphones are a must have."

- Console Obsession

"...the audio is "just about as good as it gets" and everything here adds to the game's overall atmosphere ... there's the wonderful score ... the sound effects are also spot on. - DS-x2

"...an excellent balance of both music and sound effects ... crisp and distinguished. - NintendoDS Advanced

"Great music - 8/10" - Gamespot"

"The musical score is epic, somber, and moody, a perfect accompaniment to the epic tale being told. - Planet GameCube

"The game's audio is very solid ... the background music is well done and fits the game perfectly." - PGNx Media.

G.A.N.G. Awards 2003: Best Handheld Audio

"Awesome soundtrack that goes great with the action. 9/10." - IGN

"...probably the first GBA game to have a full-length song, complete with vocals, during its credits sequence. 8/10" - Gamespot

"... some games have shown us that the GBAs sound hardware can put out "surprisingly high quality sound effects and music. Everything or Nothing is one of those games." - Worth Playing

"Particularly Impressive for a Gameboy Advance game ... 8/10" - PGNX Media

"... one of the clearest GBA titles I’ve played. Excellent compositions, but I must also give credit to the sound guys for making the sound quality as high as possible." - GameZone

"... What also can't be denied is the quality of the music ... its closeness to the console versions' score is amazing, and the victory fanfare's enough to send shivers up your spine if you're wearing headphones." - 1UP.com

"Outstanding use of the GBA hardware for a fantastic soundtrack. Crank up those headphones. 9/10" - IGN

About Me

My profession is contract game audio. You probably already guessed this. My specialty and passion is classic video game sounds, the sort of thing I grew up with playing NES and SNES. Platforms like the GBA and DS have given me the opportunity to work within similar limitations of this golden age of game audio, which is a huge privilege.

My dream project would be a survival horror game.

My idol is Hip Tanaka.

When I'm not doing music and sound, I program in C#. My most ambitious pet project is the NesTracker, though I've also made a bunch of tools that automate my build processes for work. My favorite custom tool lets me compose DS music using my all time favorite music making tool, Impulse Tracker.

« NesTracker updated to version 1.1 | Main | NesTracker patch - 0.5.2 »

NesTracker Finally out of beta!

After much hard work, NesTracker version 1.0 is finally available.

Download the latest version

There are a bunch of bug fixes and new features including:

  • NSF EXPORT!!! Thanks to Kyle for handling 100% of this feature and his many late nights coding a player and format in 6502.
  • Selectable latency. If you are using Vista, you may need to go to 200 ms... for some reason, Vista's drawing seems much slower than XP's.
  • Some UI enhancements
  • Cleaner installation experience (though there is still work to be done--see below)

NOTE ON INSTALLATION - IMPORTANT

If you've installed a previous version of NesTracker, you must do the following:

  1. Uninstall NesTracker through Add/Remove Programs in the Control Panel
  2. Delete the folder c:\Program Files\NesTracker
  3. Run NesTracker_Installer.msi

(I hope to remove these steps in the next version, but I am a newbie with Visual Studio deployment projects so bear with me.)

Enjoy!

*** UPDATE - Version 1.0.1 ***

Fixed a bug in the NSF converter that was causing low notes not to play.

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