Press

"If I could have the music from Hatsworth's boss fight against Lance Banson (Sky Pirate Magazine's Handsomest Most Eligible Bachelor of the Year) playing on loop for every boss fight in any videogame ever, I would do it." 9.0 - IGN

"All of this silliness is funked out with great music during the battles which is evilly catchy and corresponds well to the moves, headphones are a must have."

- Console Obsession

"...the audio is "just about as good as it gets" and everything here adds to the game's overall atmosphere ... there's the wonderful score ... the sound effects are also spot on. - DS-x2

"...an excellent balance of both music and sound effects ... crisp and distinguished. - NintendoDS Advanced

"Great music - 8/10" - Gamespot"

"The musical score is epic, somber, and moody, a perfect accompaniment to the epic tale being told. - Planet GameCube

"The game's audio is very solid ... the background music is well done and fits the game perfectly." - PGNx Media.

G.A.N.G. Awards 2003: Best Handheld Audio

"Awesome soundtrack that goes great with the action. 9/10." - IGN

"...probably the first GBA game to have a full-length song, complete with vocals, during its credits sequence. 8/10" - Gamespot

"... some games have shown us that the GBAs sound hardware can put out "surprisingly high quality sound effects and music. Everything or Nothing is one of those games." - Worth Playing

"Particularly Impressive for a Gameboy Advance game ... 8/10" - PGNX Media

"... one of the clearest GBA titles I’ve played. Excellent compositions, but I must also give credit to the sound guys for making the sound quality as high as possible." - GameZone

"... What also can't be denied is the quality of the music ... its closeness to the console versions' score is amazing, and the victory fanfare's enough to send shivers up your spine if you're wearing headphones." - 1UP.com

"Outstanding use of the GBA hardware for a fantastic soundtrack. Crank up those headphones. 9/10" - IGN

About Me

My profession is contract game audio. You probably already guessed this. My specialty and passion is classic video game sounds, the sort of thing I grew up with playing NES and SNES. Platforms like the GBA and DS have given me the opportunity to work within similar limitations of this golden age of game audio, which is a huge privilege.

My dream project would be a survival horror game.

My idol is Hip Tanaka.

When I'm not doing music and sound, I program in C#. My most ambitious pet project is the NesTracker, though I've also made a bunch of tools that automate my build processes for work. My favorite custom tool lets me compose DS music using my all time favorite music making tool, Impulse Tracker.

« Hidenori Maezawa Interview at 1UP | Main | NesTracker Finally out of beta! »

NesTracker updated to version 1.1

The hardest part of this release was fixing the installation experience. Basically, the Setup Projects in Visual Studio 2005 make certain things very easy, and certain things (like removing the program folder on uninstall, or ensuring the files get updated when a newer version is installed) seemingly impossible.

Fortunately I came across this discussion on stackoverflow.com which led me to Inno Setup. Inno is incredibly easy to use--after hours of wrangling with Setup Projects, I was up and running with Inno in about 20 minutes.

Plus, there is no more uninstall/delete hassle like in previous versions. Existing users just run the install and everything should get updated just fine.

The main update besides a better install is a vastly improved NSF export, which is much more faithful to what you hear in the tracker.

There are some new example songs as well.

Have fun...

Download NesTracker version 1.1

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Reader Comments (1)

Sweet, downloaded this and have been playing around with it... Hopefully I can make an original track or two! Been sort of out of practice with NES since I haven't made anything since Famicompo5 last summer...
March 10, 2009 | Unregistered Commentersurasshu

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