<?xml version="1.0" encoding="UTF-8"?>
<!--Generated by Squarespace Site Server v5.5.4 (http://www.squarespace.com/) on Sun, 05 Jul 2009 03:03:37 GMT--><rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:rss="http://purl.org/rss/1.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:admin="http://webns.net/mvcb/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:cc="http://web.resource.org/cc/"><rss:channel rdf:about="http://www.ianstocker.com/8363/"><rss:title>8363 | A Game Audio Blog</rss:title><rss:link>http://www.ianstocker.com/8363/</rss:link><rss:description></rss:description><dc:language>en-US</dc:language><dc:date>2009-07-05T03:03:37Z</dc:date><admin:generatorAgent rdf:resource="http://www.squarespace.com/">Squarespace Site Server v5.5.4 (http://www.squarespace.com/)</admin:generatorAgent><rss:items><rdf:Seq><rdf:li rdf:resource="http://www.ianstocker.com/8363/2009/4/10/creativity-and-isolation.html"/><rdf:li rdf:resource="http://www.ianstocker.com/8363/2009/3/31/henry-hatsworth-impressions.html"/><rdf:li rdf:resource="http://www.ianstocker.com/8363/2009/3/19/handheld-demo-reel-updated.html"/><rdf:li rdf:resource="http://www.ianstocker.com/8363/2009/3/18/gradius-rebirth.html"/><rdf:li rdf:resource="http://www.ianstocker.com/8363/2009/2/16/this-looks-pretty-cool.html"/><rdf:li rdf:resource="http://www.ianstocker.com/8363/2009/1/21/hidenori-maezawa-interview-at-1up.html"/><rdf:li rdf:resource="http://www.ianstocker.com/8363/2009/1/21/nestracker-updated-to-version-11.html"/><rdf:li rdf:resource="http://www.ianstocker.com/8363/2008/12/30/nestracker-finally-out-of-beta.html"/><rdf:li rdf:resource="http://www.ianstocker.com/8363/2008/9/23/nestracker-patch-052.html"/><rdf:li rdf:resource="http://www.ianstocker.com/8363/2008/9/21/nestracker-version-051-released.html"/></rdf:Seq></rss:items></rss:channel><rss:item rdf:about="http://www.ianstocker.com/8363/2009/4/10/creativity-and-isolation.html"><rss:title>Creativity and Isolation</rss:title><rss:link>http://www.ianstocker.com/8363/2009/4/10/creativity-and-isolation.html</rss:link><dc:creator>Ian Stocker</dc:creator><dc:date>2009-04-10T15:23:14Z</dc:date><dc:subject>Contracting</dc:subject><content:encoded><![CDATA[<p>Among game audio professionals, independent contracting seems like the <a href="http://en.wikipedia.org/wiki/Ali_G">innest religion</a> this season.  At least four of my friends in the business have moved, for various reasons, from in-house to contracting.</p>

<p>I've thought about posting some articles here related to surviving independently.  For now, I will start with the single most important bit of wisdom I've found online or in books.  Elizabeth Gilbert, author of Eat Pray Love, talks about <a href="http://www.ted.com/talks/view/id/453">overcoming the anxiety of producing consistently brilliant work</a>:</p>

<p><object width="446" height="326"><param name="movie" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf"></param><param name="allowFullScreen" value="true" /><param name="wmode" value="transparent"></param><param name="bgColor" value="#ffffff"></param> <param name="flashvars" value="vu=http://video.ted.com/talks/embed/ElizabethGilbert_2009-embed_high.flv&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/ElizabethGilbert_2009.embed_thumbnail.jpg&amp;vw=432&amp;vh=240&amp;ap=0&amp;ti=453" /><embed src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" pluginspace="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" wmode="transparent" bgColor="#ffffff" width="446" height="326" allowFullScreen="true" flashvars="vu=http://video.ted.com/talks/embed/ElizabethGilbert_2009-embed_high.flv&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/ElizabethGilbert_2009.embed_thumbnail.jpg&amp;vw=432&amp;vh=240&amp;ap=0&amp;ti=453"></embed></object></p>

<p>I can't put it as well as she does, so view it next time you have 20 minutes to spare.  I wish I could have watched this years ago.  I hope it's useful to you as well.</p>
]]></content:encoded></rss:item><rss:item rdf:about="http://www.ianstocker.com/8363/2009/3/31/henry-hatsworth-impressions.html"><rss:title>Henry Hatsworth Impressions</rss:title><rss:link>http://www.ianstocker.com/8363/2009/3/31/henry-hatsworth-impressions.html</rss:link><dc:creator>Ian Stocker</dc:creator><dc:date>2009-03-31T16:03:58Z</dc:date><dc:subject></dc:subject><content:encoded><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img src="http://www.ianstocker.com/storage/hatsworth.jpg?__SQUARESPACE_CACHEVERSION=1238515349463" alt=""/></span></span></p>

<p>This is probably my favorite title to have worked on.  EA really innovated and took the time to polish this unique concept of blending platforming and puzzling.  It's the type of game the DS was made for.  The pixel art is fantastic and the controls are as fluid as Super Mario Bros.</p>

<p>I didn't compose any music for this title.  My role was to take Gene Rozenberg's original music and convert it into sequences for <span class="caps">DS.  </span>(This is basically the same type of work I did for Zubo.)  It was challenging and rewarding, and both Gene and Kyle Gray were great to work with.</p>

<p>Hatsworth has a <a href="http://www.metacritic.com/games/platforms/ds/henryhatsworthinthepuzzlingadventure?q=hatsworth%23critics">great metacritic score</a>.  I've put in a few hours and I'll say what everyone else is saying--go out and buy this title.</p>
]]></content:encoded></rss:item><rss:item rdf:about="http://www.ianstocker.com/8363/2009/3/19/handheld-demo-reel-updated.html"><rss:title>Handheld Demo Reel Updated</rss:title><rss:link>http://www.ianstocker.com/8363/2009/3/19/handheld-demo-reel-updated.html</rss:link><dc:creator>Ian Stocker</dc:creator><dc:date>2009-03-19T16:21:02Z</dc:date><dc:subject></dc:subject><content:encoded><![CDATA[<p>In preparation for <span class="caps">GDC</span> I have posted an updated version of the demo reel, with some new songs added.  They are separated into <a href="http://www.ianstocker.com/demo-reel-electronic/">pop/rock/electronic</a> and <a href="http://www.ianstocker.com/demo-reel-orchestral/">orchestral</a>.</p>
]]></content:encoded></rss:item><rss:item rdf:about="http://www.ianstocker.com/8363/2009/3/18/gradius-rebirth.html"><rss:title>Gradius Rebirth</rss:title><rss:link>http://www.ianstocker.com/8363/2009/3/18/gradius-rebirth.html</rss:link><dc:creator>Ian Stocker</dc:creator><dc:date>2009-03-18T17:49:32Z</dc:date><dc:subject>Games</dc:subject><content:encoded><![CDATA[<p><span class="full-image-float-right ssNonEditable"><span><img src="http://www.ianstocker.com/storage/gradiusresized.gif?__SQUARESPACE_CACHEVERSION=1237399314590" alt=""/></span></span></p>

<p>I picked this up from WiiWare a couple days ago, and it does not disappoint!  The tech seems to be limited to about NeoGeo quality, though maybe a bit above that for some of the parallax effects.  It's almost like they made their own arcade system with hardware customized for the game, then emulated it for WiiWare.  It even has slowdown when enough bullets are flying around, just like the <span class="caps">NES </span>and <span class="caps">SNES </span>versions.  I think that might have been a side effect when it was first made, and kept in Rebirth as a gameplay feature--slow-mo to be able to handle the toughest dodging events.</p>

<p>The music and sound is great.  The voices seem to be running from a <span class="caps">DPCM </span>channel or something and have that classic scratchiness.  The whole game, including emulation, seems to fit in under 22MB (if my math is correct).</p>

<p>Download it and support this type of project.  For those of you who didn't grow up with this style of game, the best advice is that you're not allowed to complain about unfairness. (This is by design.)  Throwing the controller is <span class="caps">OK.</span></p>

<p>Konami, please use this engine to make a new Castlevania game.</p>
]]></content:encoded></rss:item><rss:item rdf:about="http://www.ianstocker.com/8363/2009/2/16/this-looks-pretty-cool.html"><rss:title>This looks pretty cool...</rss:title><rss:link>http://www.ianstocker.com/8363/2009/2/16/this-looks-pretty-cool.html</rss:link><dc:creator>Ian Stocker</dc:creator><dc:date>2009-02-16T18:27:56Z</dc:date><dc:subject>Games</dc:subject><content:encoded><![CDATA[<p><a href="http://www.henryhatsworth.com/">www.henryhatsworth.com</a></p>
]]></content:encoded></rss:item><rss:item rdf:about="http://www.ianstocker.com/8363/2009/1/21/hidenori-maezawa-interview-at-1up.html"><rss:title>Hidenori Maezawa Interview at 1UP</rss:title><rss:link>http://www.ianstocker.com/8363/2009/1/21/hidenori-maezawa-interview-at-1up.html</rss:link><dc:creator>Ian Stocker</dc:creator><dc:date>2009-01-21T20:17:10Z</dc:date><dc:subject>Composition Tech Music</dc:subject><content:encoded><![CDATA[<p>Props to 1UP for getting an interview with this guy, a living legend.  You already know many of his songs from Contra, Castlevania <span class="caps">III, </span>and <span class="caps">TMNT. </span> What I didn't know before reading was that he designed the <span class="caps">VRC6, </span>a piggyback chip included in Castlevania <span class="caps">III </span>(Japanese version only) which added 3 more sound channels.  There's a youtube video <a href="http://www.1up.com/do/blogEntry?bId=8978687&amp;publicUserId=5379721">here</a> if you want to hear a comparison.</p>

<p>He mentions the famous Konami Sound and how he helped develop it.  Data suggests he could be the father of the single-channel echo, basically a technique to fill up gaps between melody notes with quieter elements to simulate delays and reverb without using the second channel.</p>

<p>I am still dying to know what tools were available to make these songs.  Right now I am picturing the soundtrack as a catalog of punch cards.</p>

<p><a href="http://www.1up.com/do/newsStory?cId=3172388">We Track Down The Composer of Contra <span class="caps">NES </span>[1UP.com]</a></p>
]]></content:encoded></rss:item><rss:item rdf:about="http://www.ianstocker.com/8363/2009/1/21/nestracker-updated-to-version-11.html"><rss:title>NesTracker updated to version 1.1</rss:title><rss:link>http://www.ianstocker.com/8363/2009/1/21/nestracker-updated-to-version-11.html</rss:link><dc:creator>Ian Stocker</dc:creator><dc:date>2009-01-21T02:21:45Z</dc:date><dc:subject>NesTracker</dc:subject><content:encoded><![CDATA[<p><span class="thumbnail-image-block ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fimages%2Fnestracker1.gif%3F__SQUARESPACE_CACHEVERSION%3D1232504976029',760,907);"><img style="width: 150px;" src="http://www.ianstocker.com/storage/thumbnails/399903-2396036-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1232504987773" alt=""/></a></span></span>The hardest part of this release was fixing the installation experience.  Basically, the Setup Projects in Visual Studio 2005 make certain things very easy, and certain things (like removing the program folder on uninstall, or ensuring the files get updated when a newer version is installed) seemingly impossible.</p>

<p>Fortunately I came across <a href="http://stackoverflow.com/questions/3767/what-is-the-best-choice-for-building-windows-installers">this discussion</a> on stackoverflow.com which led me to <a href="http://www.jrsoftware.org/isinfo.php">Inno Setup</a>.  Inno is incredibly easy to use--after hours of wrangling with Setup Projects, I was up and running with Inno in about 20 minutes.</p>

<p>Plus, there is no more uninstall/delete hassle like in previous versions.  Existing users just run the install and everything should get updated just fine.</p>

<p>The main update besides a better install is a vastly improved <span class="caps">NSF </span>export, which is much more faithful to what you hear in the tracker.</p>

<p>There are some new example songs as well.</p>

<p>Have fun...</p>

<p><a href="http://www.arkasizer.com/nestracker/NesTracker_Setup.exe" title="January 20, 2009">Download NesTracker version 1.1</a></p>
]]></content:encoded></rss:item><rss:item rdf:about="http://www.ianstocker.com/8363/2008/12/30/nestracker-finally-out-of-beta.html"><rss:title>NesTracker Finally out of beta!</rss:title><rss:link>http://www.ianstocker.com/8363/2008/12/30/nestracker-finally-out-of-beta.html</rss:link><dc:creator>Ian Stocker</dc:creator><dc:date>2008-12-30T21:57:23Z</dc:date><dc:subject>NesTracker</dc:subject><content:encoded><![CDATA[<p>After much hard work, NesTracker version 1.0 is finally available.</p>

<p><a href="http://www.arkasizer.com/nestracker/NesTracker_Setup.exe">Download the latest version</a></p>

<p>There are a bunch of bug fixes and new features including:</p>

<ul>
<li><span class="caps">NSF EXPORT</span>!!!  Thanks to Kyle for handling 100% of this feature and his many late nights coding a player and format in 6502.</li>
<li>Selectable latency.  If you are using Vista, you may need to go to 200 ms... for some reason, Vista's drawing seems much slower than <span class="caps">XP'</span>s.</li>
<li>Some UI enhancements</li>
<li>Cleaner installation experience (though there is still work to be done--see below)</li>
</ul>

<h3><span class="caps">NOTE</span> ON <span class="caps">INSTALLATION </span>- <span class="caps">IMPORTANT</span></h3>

<p>If you've installed a previous version of NesTracker, you must do the following:</p>

<ol>
<li>Uninstall NesTracker through Add/Remove Programs in the Control Panel</li>
<li>Delete the folder c:\Program Files\NesTracker</li>
<li>Run NesTracker_Installer.msi</li>
</ol>

<p>(I hope to remove these steps in the next version, but I am a newbie with Visual Studio deployment projects so bear with me.)</p>

<p>Enjoy!</p>

<p>*** <span class="caps">UPDATE </span>- Version 1.0.1 ***</p>

<p>Fixed a bug in the <span class="caps">NSF </span>converter that was causing low notes not to play.</p>
]]></content:encoded></rss:item><rss:item rdf:about="http://www.ianstocker.com/8363/2008/9/23/nestracker-patch-052.html"><rss:title>NesTracker patch - 0.5.2</rss:title><rss:link>http://www.ianstocker.com/8363/2008/9/23/nestracker-patch-052.html</rss:link><dc:creator>Ian Stocker</dc:creator><dc:date>2008-09-23T19:06:15Z</dc:date><dc:subject>NesTracker</dc:subject><content:encoded><![CDATA[<p>This version mostly has bug fixes and a few changes to the UI to make it more IT-like.  New features will be coming in the next version.</p>
]]></content:encoded></rss:item><rss:item rdf:about="http://www.ianstocker.com/8363/2008/9/21/nestracker-version-051-released.html"><rss:title>NesTracker version 0.5.1 Released</rss:title><rss:link>http://www.ianstocker.com/8363/2008/9/21/nestracker-version-051-released.html</rss:link><dc:creator>Ian Stocker</dc:creator><dc:date>2008-09-21T01:00:56Z</dc:date><dc:subject>NesTracker</dc:subject><content:encoded><![CDATA[<p>Grab it <a href="http://www.ianstocker.com/nestracker">here</a>.</p>

<p>Check out the <a href="http://ianstocker.backpackit.com/pages/1585878">change log</a> for a rundown of the new features.  Enjoy!</p>
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