Press

"If I could have the music from Hatsworth's boss fight against Lance Banson (Sky Pirate Magazine's Handsomest Most Eligible Bachelor of the Year) playing on loop for every boss fight in any videogame ever, I would do it." 9.0 - IGN

"All of this silliness is funked out with great music during the battles which is evilly catchy and corresponds well to the moves, headphones are a must have."

- Console Obsession

"...the audio is "just about as good as it gets" and everything here adds to the game's overall atmosphere ... there's the wonderful score ... the sound effects are also spot on. - DS-x2

"...an excellent balance of both music and sound effects ... crisp and distinguished. - NintendoDS Advanced

"Great music - 8/10" - Gamespot"

"The musical score is epic, somber, and moody, a perfect accompaniment to the epic tale being told. - Planet GameCube

"The game's audio is very solid ... the background music is well done and fits the game perfectly." - PGNx Media.

G.A.N.G. Awards 2003: Best Handheld Audio

"Awesome soundtrack that goes great with the action. 9/10." - IGN

"...probably the first GBA game to have a full-length song, complete with vocals, during its credits sequence. 8/10" - Gamespot

"... some games have shown us that the GBAs sound hardware can put out "surprisingly high quality sound effects and music. Everything or Nothing is one of those games." - Worth Playing

"Particularly Impressive for a Gameboy Advance game ... 8/10" - PGNX Media

"... one of the clearest GBA titles I’ve played. Excellent compositions, but I must also give credit to the sound guys for making the sound quality as high as possible." - GameZone

"... What also can't be denied is the quality of the music ... its closeness to the console versions' score is amazing, and the victory fanfare's enough to send shivers up your spine if you're wearing headphones." - 1UP.com

"Outstanding use of the GBA hardware for a fantastic soundtrack. Crank up those headphones. 9/10" - IGN

About Me

My profession is contract game audio. You probably already guessed this. My specialty and passion is classic video game sounds, the sort of thing I grew up with playing NES and SNES. Platforms like the GBA and DS have given me the opportunity to work within similar limitations of this golden age of game audio, which is a huge privilege.

My dream project would be a survival horror game.

My idol is Hip Tanaka.

When I'm not doing music and sound, I program in C#. My most ambitious pet project is the NesTracker, though I've also made a bunch of tools that automate my build processes for work. My favorite custom tool lets me compose DS music using my all time favorite music making tool, Impulse Tracker.

NesTracker

Make NES Music on the PC

Overview

NesTracker is music-making software for Windows built with C# and the .NET framework. It has been a side project of mine for a while but I figured it was worth sprucing up and releasing. I've been able to recreate some classic NES tunes with it, which you can find in the /Example Songs folder once you install the program.

It is now capable of saving in the NSF format!

The key commands and layout are very much based on Impulse Tracker, so if you're familiar with IT you'll feel right at home.

I am relying heavily on bug reports and usability testing from users. Please "Contact me"http://www.ianstocker.com/contact/ or post a reply to the latest blog post for any comments or suggestions.

Download the latest version (1.1, January 20 2009)

Online Documentation

Credits:

Design and Programming

Ian Stocker
Kyle Sampson

Testing

Nick Jacobson
James McCawley
Steven Velema
Mary Low

Special Thanks

Ianier Munoz for use of his .NET WaveOut library
Brad Taylor for writing nessound.txt
Christa Morse for the program icons

Links

View NesTracker-related blog posts

8bitcollective

2A03.org